![]() (I am not sure what “at Maximum Bit Depth” means to be honest – feel free to try that one as well.) Returning to the render queue job, change the first drop down column to “Quicktime” then the second to “GoPro CineForm RGB 12-bit with alpha”. (If anyone knows of another encoding, please leave a comment below!) Web M is also supported by Unity 3D, so in theory you should be able to export puppets from Ch and load them into your Unity 3D app. Hopefully one day it will be fixed as the output files are smaller than the GoPro format above. Note that the “Web M” encoder above was an open source encoder I found on the web, but it did not correctly support transparencies. I normally use “GoPro CineForm RGB 12-bit with alpha” with Quicktime. I avoid these as I find a single video file easier to manage – but they do work. The image sequence options create a separate image file per frame. Videos with transparency support use 4 channels for Red, Green, Blue, and Alpha (alpha is the technical term for the opacity / transparency level). To find supported video formats that support transparencies, use the preset browser and enter a search string of “alpha”. If the Ch scene includes a background this is not a problem, but it is common that an animated character from Ch is wanted to be superimposed over another video file in AE or PP. The problem with the H.264 video format is it does not support transparency. Note that the format is H.264 (*.mp4) as in the “Save” dialog box. You should eventually see a window with a render job similar to the following. If renders are failing for unexplained reasons, try restarting Ch and AME and kick off the render job again.Ĭlicking “Save” will start up AME (be patient, but check for a hidden window). Note: I sometimes hit a bug in Ch where it fails to perform renders after changing directories in the “Save” dialog box. (This is a little confusing, but it’s the way things work.) This format does not support transparencies, but you still need to select the desired directory and filename here – you can change the format later. This will bring up a dialog box to save a H.264 (*.mp4) file. On windows Control-M is the keyboard shortcut. To start the video export, select your scene then “Export / Video via Adobe Media Encoder” (AME) from the menu. ![]() If you want to check what is transparent, in the scene window you can change the background color between black, white, and a checkerboard pattern by clicking on the rectangle icon next to the scale factor display in the bottom right corner. By default, Ch will show a black background where there is no other puppets (background images in Ch are also loaded up as puppets). A few of the steps are not obvious.įirst, create your scene in Ch. This blog post describes the process to export a video file with transparency support. To overcome this, I often export to a video file from Ch with transparency enabled, then load the video file into AE or PP. However, using dynamic linking can require more CPU, which can be painful on slower machines. Changes made in Ch are then immediately visible to AE and PP. ![]() Adobe Character Animator (Ch) integrates with other Adobe products such as Adobe After Effects (AE) and Adobe Premier Pro (PP) using a feature called “Dynamic Linking”.
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